user class and join/leave embeds
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5e216862a6
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@ -5,14 +5,34 @@ Reads and handles updates in the server console file.
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import re
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import re
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import logging
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import logging
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from pathlib import Path
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from pathlib import Path
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from dataclasses import dataclass
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import aiofiles
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import aiofiles
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from discord import Embed, Colour
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from discord.ext import commands, tasks
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from discord.ext import commands, tasks
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CONSOLE_FILE_PATH = Path(__file__).parent.parent / "data" / "server-console.txt"
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CONSOLE_FILE_PATH = Path(__file__).parent.parent / "data" / "server-console.txt"
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log = logging.getLogger(__name__)
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log = logging.getLogger(__name__)
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@dataclass(slots=True)
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class ZomboidUser:
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guid: str
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ip: str
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steam_id: str
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access: str
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username: str
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connection_type: str
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@property
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def steam_profile_picture_url(self):
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return f"https://steamcommunity.com/profiles/{self.steam_id}/profileimage?width=256"
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@property
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def steam_url(self):
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return f"https://steamcommunity.com/profiles/{self.steam_id}"
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class ConsoleCog(commands.Cog):
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class ConsoleCog(commands.Cog):
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"""
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"""
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Reads and handles the server-console.txt file.
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Reads and handles the server-console.txt file.
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@ -54,6 +74,10 @@ class ConsoleCog(commands.Cog):
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self._last_line_number = await file.tell()
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self._last_line_number = await file.tell()
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async def process_console_line(self, line: str):
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async def process_console_line(self, line: str):
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"""
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Determine how to handle the given line from the server console.
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"""
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if "CheckModsNeedUpdate" in line:
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if "CheckModsNeedUpdate" in line:
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await self.handle_mod_needs_update(line)
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await self.handle_mod_needs_update(line)
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@ -67,51 +91,72 @@ class ConsoleCog(commands.Cog):
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log.debug("mod update instruction: %s", line)
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log.debug("mod update instruction: %s", line)
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async def handle_player_joined(self, line: str):
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async def handle_player_joined(self, line: str):
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# example for connect:
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"""
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# ConnectionManager: [fully-connected] "" connection: guid=1733487070761473 ip=192.168.1.23 steam-id=76561198202697217 access=admin username="corbz" connection-type="UDPRakNet"
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Report when a user has joined the server into a specified Discord channel.
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Example of line:
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ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
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"""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_match = re.search(re_pattern, line)
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re_match = re.search(re_pattern, line)
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if not re_match:
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if not re_match:
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log.warning("failed to parse player data: %s", line)
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log.warning("failed to parse player data: %s", line)
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return
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return
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data = {
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user = ZomboidUser(
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"guid": re_match.group(1),
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guid=re_match.group(1),
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"ip": re_match.group(2),
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ip=re_match.group(2),
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"steam_id": re_match.group(3),
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steam_id=re_match.group(3),
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"access": re_match.group(4),
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access=re_match.group(4),
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"username": re_match.group(5),
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username=re_match.group(5),
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"connection_type": re_match.group(6),
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connection_type=re_match.group(6),
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}
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)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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await channel.send(content=f"Player Joined: **{data['username']}**")
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embed = Embed(
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title=user.username,
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url=user.steam_url,
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description="Player has joined the server",
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colour=Colour.brand_green()
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)
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embed.set_image(user.steam_profile_picture_url)
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await channel.send(embed=embed)
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async def handle_player_left(self, line: str):
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async def handle_player_left(self, line: str):
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# Example for disconnect:
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"""
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# ConnectionManager: [disconnect] "receive-disconnect" connection: guid=1733487070761473 ip=192.168.1.23 steam-id=76561198202697217 access=admin username="corbz" connection-type="Disconnected"
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Report when a user has left the server into a specified Discord channel.
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Example of line:
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ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
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"""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_match = re.search(re_pattern, line)
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re_match = re.search(re_pattern, line)
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if not re_match:
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if not re_match:
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log.warning("failed to parse player data: %s", line)
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log.warning("failed to parse player data: %s", line)
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return
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return
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data = {
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user = ZomboidUser(
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"guid": re_match.group(1),
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guid=re_match.group(1),
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"ip": re_match.group(2),
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ip=re_match.group(2),
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"steam_id": re_match.group(3),
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steam_id=re_match.group(3),
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"access": re_match.group(4),
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access=re_match.group(4),
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"username": re_match.group(5),
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username=re_match.group(5),
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"connection_type": re_match.group(6),
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connection_type=re_match.group(6),
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}
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)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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await channel.send(content=f"Player Left: **{data['username']}**")
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embed = Embed(
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title=user.username,
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url=user.steam_url,
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description="Player has left the server",
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colour=Colour.brand_red()
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)
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embed.set_image(user.steam_profile_picture_url)
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await channel.send(embed=embed)
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async def setup(bot: commands.Bot):
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async def setup(bot: commands.Bot):
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