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166 lines
5.4 KiB
Python
166 lines
5.4 KiB
Python
"""
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Reads and handles updates in the server console file.
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"""
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import re
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import logging
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from pathlib import Path
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from dataclasses import dataclass
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import aiofiles
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from discord import Embed, Colour
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from discord.ext import commands, tasks
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CONSOLE_FILE_PATH = Path(__file__).parent.parent / "data" / "server-console.txt"
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log = logging.getLogger(__name__)
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@dataclass(slots=True)
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class ZomboidUser:
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guid: str
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ip: str
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steam_id: str
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access: str
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username: str
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connection_type: str
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@property
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def steam_profile_picture_url(self):
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return f"https://steamcommunity.com/profiles/{self.steam_id}/profileimage?width=256"
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@property
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def steam_url(self):
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return f"https://steamcommunity.com/profiles/{self.steam_id}"
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class ConsoleCog(commands.Cog):
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"""
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Reads and handles the server-console.txt file.
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"""
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_last_line_number = 0
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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self.monitor_console.start()
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@tasks.loop(seconds=1)
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async def monitor_console(self):
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"""
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Check the latest version of the console log file.
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"""
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if not CONSOLE_FILE_PATH.exists():
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self.monitor_console.cancel()
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raise FileNotFoundError("Server console file doesn't exist, task cancelled.")
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async with aiofiles.open(CONSOLE_FILE_PATH, "r", encoding="utf-8") as file:
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# If we are at 0, restarting the bot would cause rapid fire of all log lines,
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# instead lets grab the latest line, to prevent spam.
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if self._last_line_number == 0:
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await file.seek(0, 2)
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self._last_line_number = await file.tell()
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return
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await file.seek(self._last_line_number)
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lines = await file.readlines()
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if not lines:
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log.debug("no new lines to read")
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return
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for line in lines:
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await self.process_console_line(line.strip())
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self._last_line_number = await file.tell()
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async def process_console_line(self, line: str):
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"""
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Determine how to handle the given line from the server console.
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"""
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if "CheckModsNeedUpdate" in line:
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await self.handle_mod_needs_update(line)
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elif "ConnectionManager: [fully-connected]" in line:
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await self.handle_player_joined(line)
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elif "ConnectionManager: [disconnect]" in line:
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await self.handle_player_left(line)
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async def handle_mod_needs_update(self, line: str):
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log.debug("mod update instruction: %s", line)
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async def handle_player_joined(self, line: str):
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"""
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Report when a user has joined the server into a specified Discord channel.
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Example of line:
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ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
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"""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_match = re.search(re_pattern, line)
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if not re_match:
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log.warning("failed to parse player data: %s", line)
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return
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user = ZomboidUser(
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guid=re_match.group(1),
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ip=re_match.group(2),
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steam_id=re_match.group(3),
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access=re_match.group(4),
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username=re_match.group(5),
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connection_type=re_match.group(6),
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)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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embed = Embed(
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title=user.username,
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url=user.steam_url,
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description="Player has joined the server",
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colour=Colour.brand_green()
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)
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embed.set_image(user.steam_profile_picture_url)
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await channel.send(embed=embed)
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async def handle_player_left(self, line: str):
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"""
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Report when a user has left the server into a specified Discord channel.
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Example of line:
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ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
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"""
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re_pattern = r"guid=(\d+) ip=([\d\.]+) steam-id=(\d+) access=(\w+) username=\"([^\"]+)\" connection-type=\"([^\"]+)\""
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re_match = re.search(re_pattern, line)
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if not re_match:
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log.warning("failed to parse player data: %s", line)
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return
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user = ZomboidUser(
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guid=re_match.group(1),
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ip=re_match.group(2),
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steam_id=re_match.group(3),
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access=re_match.group(4),
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username=re_match.group(5),
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connection_type=re_match.group(6),
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)
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
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embed = Embed(
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title=user.username,
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url=user.steam_url,
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description="Player has left the server",
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colour=Colour.brand_red()
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)
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embed.set_image(user.steam_profile_picture_url)
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await channel.send(embed=embed)
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async def setup(bot: commands.Bot):
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cog = ConsoleCog(bot)
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await bot.add_cog(cog)
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log.info("Added %s cog", cog.__class__.__name__)
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