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59 lines
1.7 KiB
Markdown
59 lines
1.7 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Debug environment variable flag.
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- Store player deaths and sessions in the db.
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- Calculate player's playtime via the sum of their stored session lengths.
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- Admin-only "build" command for player data - causes the bot to read through all older log files for data.
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### Fixed
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- Unhandled situation where zomboid rotates the log files, causing FileNotFoundError to be raised.
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### Changed
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- Log level dependent on the debug flag.
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- Connect to and build the database earlier into start-up.
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- Many smaller changes and improvements to the database tables for player data.
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## [0.0.3] - 2024-12-09
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### Added
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- A Database for storing user data, such as connection state and deaths.
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- Better file handlers for reading log files.
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- More cogs for dedicated purposes (players, console, commands, activity).
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### Fixed
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- "User has connected/disconnected" alert incorrectly firing on player death.
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### Changed
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- Streamlined ways of reading from server log files.
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- Improved embeds for users connecting and disconnecting from the server.
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## [0.0.2] - 2024-12-07
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### Added
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- Commands for accessing remote console.
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- Shorthand commands for commonly used rcon commands.
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- Online user count that is automatically updated and set as the bot's activity presence.
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- Console reader for handling events in-game.
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- Announce when user has joined/left the server.
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- Mod update checker and manager, with announcements for server restart.
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## [0.0.1] - 2024-12-06
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### Added
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- Initial project files and repository |