player data handled in own cog
All checks were successful
Build and Push Docker Image / build (push) Successful in 14s
All checks were successful
Build and Push Docker Image / build (push) Successful in 14s
This commit is contained in:
parent
09cfb2ac58
commit
7bb2c8dbef
102
cogs/console.py
102
cogs/console.py
@ -18,33 +18,6 @@ CONSOLE_FILE_PATH = Path(__file__).parent.parent / "data" / "server-console.txt"
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class ZomboidUser:
|
||||
guid: str
|
||||
ip: str
|
||||
steam_id: str
|
||||
access: str
|
||||
username: str
|
||||
connection_type: str
|
||||
|
||||
@property
|
||||
def steam_url(self):
|
||||
return f"https://steamcommunity.com/profiles/{self.steam_id}"
|
||||
|
||||
async def get_steam_profile_picture(self, steam_api_key: str):
|
||||
if not steam_api_key:
|
||||
log.warning("No steam API key, can't get profile picture.")
|
||||
return
|
||||
|
||||
async with httpx.AsyncClient() as client:
|
||||
response = await client.get(url=f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steam_api_key}&steamids={self.steam_id}")
|
||||
response.raise_for_status()
|
||||
|
||||
data = response.json()
|
||||
avatar_url = data["response"]["players"][0]["avatarfull"]
|
||||
return avatar_url
|
||||
|
||||
|
||||
class ConsoleCog(commands.Cog):
|
||||
"""
|
||||
Reads and handles the server-console.txt file.
|
||||
@ -94,10 +67,12 @@ class ConsoleCog(commands.Cog):
|
||||
await self.handle_mod_needs_update(line)
|
||||
|
||||
elif "ConnectionManager: [fully-connected]" in line:
|
||||
await self.handle_player_joined(line)
|
||||
cog = self.bot.get_cog("PlayersCog")
|
||||
await cog.handle_player_connected(line)
|
||||
|
||||
elif "ConnectionManager: [disconnect]" in line:
|
||||
await self.handle_player_left(line)
|
||||
cog = self.bot.get_cog("PlayersCog")
|
||||
await cog.handle_player_disconnected(line)
|
||||
|
||||
async def alert_and_wait_for_restart(self, intervals_ms: list[int], reason: str):
|
||||
for interval_ms in intervals_ms:
|
||||
@ -143,75 +118,6 @@ class ConsoleCog(commands.Cog):
|
||||
await channel.send(content="The server is currently being restarted for mod updates.")
|
||||
|
||||
|
||||
async def handle_player_joined(self, line: str):
|
||||
"""
|
||||
Report when a user has joined the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
)
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
embed = Embed(
|
||||
title=user.username,
|
||||
url=user.steam_url,
|
||||
description="Player has joined the server",
|
||||
colour=Colour.brand_green()
|
||||
)
|
||||
embed.set_thumbnail(url=await user.get_steam_profile_picture(self.bot.steam_api_key))
|
||||
|
||||
await channel.send(embed=embed)
|
||||
|
||||
async def handle_player_left(self, line: str):
|
||||
"""
|
||||
Report when a user has left the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
)
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
embed = Embed(
|
||||
title=user.username,
|
||||
url=user.steam_url,
|
||||
description="Player has left the server",
|
||||
colour=Colour.brand_red()
|
||||
)
|
||||
embed.set_thumbnail(url=await user.get_steam_profile_picture(self.bot.steam_api_key))
|
||||
|
||||
await channel.send(embed=embed)
|
||||
|
||||
|
||||
async def setup(bot: commands.Bot):
|
||||
cog = ConsoleCog(bot)
|
||||
await bot.add_cog(cog)
|
||||
|
152
cogs/players.py
Normal file
152
cogs/players.py
Normal file
@ -0,0 +1,152 @@
|
||||
"""
|
||||
Handles tasks related to in-game players, such as connect/disconnect alerts.
|
||||
"""
|
||||
|
||||
import re
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
|
||||
import httpx
|
||||
from discord import Embed, Colour
|
||||
from discord.ext import commands, tasks
|
||||
from rcon.source import rcon
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class SteamProfileSummary:
|
||||
steam_id: int
|
||||
profile_name: str
|
||||
url: str
|
||||
avatar_url: str
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class ZomboidUser:
|
||||
guid: str
|
||||
ip: str
|
||||
steam_id: str
|
||||
access: str
|
||||
username: str
|
||||
connection_type: str
|
||||
steam_profile_summary: SteamProfileSummary | None = None
|
||||
|
||||
async def fetch_steam_profile(self, steam_api_key: str):
|
||||
if not steam_api_key:
|
||||
log.warning("No steam API key, can't get profile summary.")
|
||||
return
|
||||
|
||||
async with httpx.AsyncClient() as client:
|
||||
response = await client.get(url=f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steam_api_key}&steamids={self.steam_id}")
|
||||
response.raise_for_status()
|
||||
|
||||
all_data = response.json()
|
||||
user_data = all_data["response"]["players"][0]
|
||||
|
||||
log.debug("fetched user data for: %s", self.steam_id)
|
||||
|
||||
self.steam_profile_summary = SteamProfileSummary(
|
||||
steam_id=user_data["steamid"],
|
||||
profile_name=user_data["personaname"],
|
||||
url=user_data["profileurl"],
|
||||
avatar_url=user_data["avatarmedium"]
|
||||
)
|
||||
|
||||
log.debug("successfully parsed steam profile summary for: %s", self.steam_id)
|
||||
|
||||
@property
|
||||
def embed(self) -> Embed:
|
||||
if not self.steam_profile_summary:
|
||||
raise ValueError("You must fetch the steam_profile_summary before creating an embed.")
|
||||
|
||||
embed = Embed(
|
||||
title="Player",
|
||||
description=(
|
||||
f"{self.username} ([{self.steam_profile_summary.profile_name}]({self.steam_profile_summary.url}))\n"
|
||||
"kills: ???\n"
|
||||
"Playtime: ???"
|
||||
)
|
||||
)
|
||||
embed.set_thumbnail(url=self.steam_profile_summary.avatar_url)
|
||||
return embed
|
||||
|
||||
|
||||
class PlayersCog(commands.Cog):
|
||||
"""
|
||||
Handles tasks related to in-game players.
|
||||
"""
|
||||
def __init__(self, bot: commands.Bot):
|
||||
self.bot = bot
|
||||
|
||||
@commands.Cog.listener()
|
||||
async def on_ready(self):
|
||||
if not self.update_activity.is_running():
|
||||
self.update_activity.start()
|
||||
|
||||
async def handle_player_connected(self, line: str):
|
||||
"""
|
||||
Report when a user has joined the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
)
|
||||
await user.fetch_steam_profile()
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
embed = user.embed
|
||||
embed.title = "Player Has Connected"
|
||||
embed.colour = Colour.brand_green()
|
||||
|
||||
await channel.send(embed=embed)
|
||||
|
||||
async def handle_player_disconnected(self, line: str):
|
||||
"""
|
||||
Report when a user has left the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
)
|
||||
await user.fetch_steam_profile()
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
embed = user.embed
|
||||
embed.title = "Player Has Disconnected"
|
||||
embed.colour = Colour.brand_red()
|
||||
|
||||
await channel.send(embed=embed)
|
||||
|
||||
async def setup(bot: commands.Bot):
|
||||
cog = PlayersCog(bot)
|
||||
await bot.add_cog(cog)
|
||||
log.info("Added %s cog", cog.__class__.__name__)
|
Reference in New Issue
Block a user