fix stupid await placement
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@ -111,7 +111,7 @@ class PlayersCog(commands.Cog):
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# This connection method is called when the player respawns
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if player.is_dead:
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await player.is_dead = False # player must be alive if fully connected
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player.is_dead = False # player must be alive if fully connected
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await player.save()
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return
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