track player is dead
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@ -83,7 +83,7 @@ class PlayersCog(commands.Cog):
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embed = await player.get_embed()
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embed.title = "Player Has Died"
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embed.colour = Colour.brand_green()
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embed.colour = Colour.dark_orange()
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await channel.send(embed=embed)
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@ -109,6 +109,12 @@ class PlayersCog(commands.Cog):
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await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key)
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await player.save()
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# This connection method is called when the player respawns
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if player.is_dead:
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await player.is_dead = False # player must be alive if fully connected
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await player.save()
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return
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
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@ -137,6 +143,9 @@ class PlayersCog(commands.Cog):
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await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key)
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await player.save()
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if player.is_dead:
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return
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
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@ -51,6 +51,7 @@ class Player(Model):
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last_connection = fields.DatetimeField(null=True)
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last_disconnection = fields.DatetimeField(null=True)
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play_time_seconds = fields.IntField(default=0)
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is_dead = fields.BooleanField(default=False)
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class Meta:
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table = "players"
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@ -79,6 +80,8 @@ class Player(Model):
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"""
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"""
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log.debug("Assigning death to player: %s", self.username)
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self.is_dead = True
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await self.save()
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return await PlayerDeath.create(
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player=self,
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coordinate_x=coord_x,
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