This repository has been archived on 2025-02-16. You can view files and clone it, but cannot push or open issues or pull requests.
Spiffo/cogs/players.py
Corban-Lee Jones b03f1ba6df
All checks were successful
Build and Push Docker Image / build (push) Successful in 16s
fix incorrect order of passed variables for steam summary
2024-12-09 01:51:56 +00:00

138 lines
4.5 KiB
Python

"""
Handles tasks related to in-game players, such as connect/disconnect alerts.
"""
import re
import logging
from os import getenv
from pathlib import Path
from datetime import datetime
from discord.ext import commands, tasks
from utils.reader import LogFileReader
from utils.models import Player
ZOMBOID_FOLDER_PATH = Path(getenv("SPIFFO__ZOMBOID_FOLDER_PATH"))
LOGS_FOLDER_PATH = ZOMBOID_FOLDER_PATH / "Logs"
USER_LOG_FILE_PATH = None
for path in LOGS_FOLDER_PATH.iterdir():
if path.name.endswith("_user.txt"):
USER_LOG_FILE_PATH = path
break
log = logging.getLogger(__name__)
class PlayersCog(commands.Cog):
"""
Handles tasks related to in-game players.
"""
file_handler: LogFileReader
def __init__(self, bot: commands.Bot):
self.bot = bot
self.file_handler = LogFileReader(USER_LOG_FILE_PATH)
self.listen_for_changes.start()
@tasks.loop(seconds=3)
async def listen_for_changes(self):
for line in await self.file_handler.read():
await self.process_log_line(line)
async def process_log_line(self, line: str):
log.debug("processing log line")
if "died" in line:
await self.process_player_death(line)
elif "fully connected" in line:
await self.process_connected_player(line)
elif "disconnected player" in line:
await self.process_disconnected_player(line)
async def process_player_death(line: str):
re_pattern = r"\[(?P<timestamp>[\d\-:\.]+)\] user (?P<username>.+?) died at \((?P<x>\d+),(?P<y>\d+),(?P<z>\d+)\) \((?P<cause>.+?)\)"
re_match = re.search(re_pattern, line)
if not re_match:
log.warning("failed to parse player death log: %s", line)
return
username = re_match.group("username")
player = await Player.get_or_none(username=username)
if not player:
log.warning("Player returned none, cannot add death: %s", username)
return
await player.add_death(
coord_x=re_match.group("x"),
coord_y=re_match.group("y"),
coord_z=re_match.group("z"),
cause=re_match.group("cause"),
timestamp=datetime.strptime(
re_match.group("timestamp"),
"%m-%d-%y %H:%M:%S.%f"
)
)
await player.save()
log.debug("successfully registered player death to %s", re_match.group("username"))
async def process_connected_player(self, line: str):
"""
"""
re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" fully connected \((?P<coordinates>\d+,\d+,\d+)\)'
re_match = re.search(re_pattern, line)
if not re_match:
log.warning("Failed to parse player data: %s", line)
return
player, created = await Player.get_or_create(username=re_match.group("username"))
player.last_connection = datetime.strptime(
re_match.group("timestamp"),
"%m-%d-%y %H:%M:%S.%f"
)
await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key)
await player.save()
channel = self.bot.get_channel(self.bot.in_game_channel_id)
channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
embed = await player.get_embed()
embed.title = "Player Has Connected"
await channel.send(embed=embed)
async def process_disconnected_player(self, line: str):
"""
"""
re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" disconnected player \((?P<coordinates>\d+,\d+,\d+)\)'
re_match = re.search(re_pattern, line)
if not re_match:
log.warning("Failed to parse player data: %s", line)
return
player, created = await Player.get_or_create(username=re_match.group("username"))
player.last_disconnection = datetime.strptime(
re_match.group("timestamp"),
"%m-%d-%y %H:%M:%S.%f"
)
await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key)
await player.save()
channel = self.bot.get_channel(self.bot.in_game_channel_id)
channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
embed = await player.get_embed()
embed.title = "Player Has Disconnected"
await channel.send(embed=embed)
async def setup(bot: commands.Bot):
cog = PlayersCog(bot)
await bot.add_cog(cog)
log.info("Added %s cog", cog.__class__.__name__)