""" Handles tasks related to in-game players, such as connect/disconnect alerts. """ import re import logging from os import getenv from pathlib import Path from datetime import datetime from discord import Colour from discord.ext import commands, tasks from utils.reader import LogFileReader from utils.models import Player ZOMBOID_FOLDER_PATH = Path(getenv("SPIFFO__ZOMBOID_FOLDER_PATH")) LOGS_FOLDER_PATH = ZOMBOID_FOLDER_PATH / "Logs" USER_LOG_FILE_PATH = None for path in LOGS_FOLDER_PATH.iterdir(): if path.name.endswith("_user.txt"): USER_LOG_FILE_PATH = path break log = logging.getLogger(__name__) class PlayersCog(commands.Cog): """ Handles tasks related to in-game players. """ file_handler: LogFileReader def __init__(self, bot: commands.Bot): self.bot = bot self.file_handler = LogFileReader(USER_LOG_FILE_PATH) self.listen_for_changes.start() @tasks.loop(seconds=3) async def listen_for_changes(self): for line in await self.file_handler.read(): await self.process_log_line(line) async def process_log_line(self, line: str): log.debug("processing log line") if "died" in line: await self.process_player_death(line) elif "fully connected" in line: await self.process_connected_player(line) elif "disconnected player" in line: await self.process_disconnected_player(line) async def process_player_death(line: str): re_pattern = r"\[(?P[\d\-:\.]+)\] user (?P.+?) died at \((?P\d+),(?P\d+),(?P\d+)\) \((?P.+?)\)" re_match = re.search(re_pattern, line) if not re_match: log.warning("failed to parse player death log: %s", line) return username = re_match.group("username") player = await Player.get_or_none(username=username) if not player: log.warning("Player returned none, cannot add death: %s", username) return await player.add_death( coord_x=re_match.group("x"), coord_y=re_match.group("y"), coord_z=re_match.group("z"), cause=re_match.group("cause"), timestamp=datetime.strptime( re_match.group("timestamp"), "%m-%d-%y %H:%M:%S.%f" ) ) await player.save() log.debug("successfully registered player death to %s", re_match.group("username")) async def process_connected_player(self, line: str): """ """ re_pattern = r'\[(?P.*?)\] (?P\d+) "(?P.*?)" fully connected \((?P\d+,\d+,\d+)\)' re_match = re.search(re_pattern, line) if not re_match: log.warning("Failed to parse player data: %s", line) return player, created = await Player.get_or_create(username=re_match.group("username")) player.last_connection = datetime.strptime( re_match.group("timestamp"), "%m-%d-%y %H:%M:%S.%f" ) await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key) await player.save() channel = self.bot.get_channel(self.bot.in_game_channel_id) channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id) embed = await player.get_embed() embed.title = "Player Has Connected" embed.colour = Colour.brand_green() await channel.send(embed=embed) async def process_disconnected_player(self, line: str): """ """ re_pattern = r'\[(?P.*?)\] (?P\d+) "(?P.*?)" disconnected player \((?P\d+,\d+,\d+)\)' re_match = re.search(re_pattern, line) if not re_match: log.warning("Failed to parse player data: %s", line) return player, created = await Player.get_or_create(username=re_match.group("username")) player.last_disconnection = datetime.strptime( re_match.group("timestamp"), "%m-%d-%y %H:%M:%S.%f" ) await player.update_steam_summary(re_match.group("steam_id"), self.bot.steam_api_key) await player.save() channel = self.bot.get_channel(self.bot.in_game_channel_id) channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id) embed = await player.get_embed() embed.title = "Player Has Disconnected" embed.colour = Colour.brand_red() await channel.send(embed=embed) async def setup(bot: commands.Bot): cog = PlayersCog(bot) await bot.add_cog(cog) log.info("Added %s cog", cog.__class__.__name__)