embed alert on player death
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@ -38,6 +38,7 @@ class PlayersCog(commands.Cog):
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@tasks.loop(seconds=3)
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@tasks.loop(seconds=3)
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async def listen_for_changes(self):
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async def listen_for_changes(self):
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log.debug("listening for changes")
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for line in await self.file_handler.read():
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for line in await self.file_handler.read():
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await self.process_log_line(line)
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await self.process_log_line(line)
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@ -51,7 +52,8 @@ class PlayersCog(commands.Cog):
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elif "disconnected player" in line:
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elif "disconnected player" in line:
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await self.process_disconnected_player(line)
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await self.process_disconnected_player(line)
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async def process_player_death(line: str):
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async def process_player_death(self, line: str):
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log.debug("processing player death")
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re_pattern = r"\[(?P<timestamp>[\d\-:\.]+)\] user (?P<username>.+?) died at \((?P<x>\d+),(?P<y>\d+),(?P<z>\d+)\) \((?P<cause>.+?)\)"
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re_pattern = r"\[(?P<timestamp>[\d\-:\.]+)\] user (?P<username>.+?) died at \((?P<x>\d+),(?P<y>\d+),(?P<z>\d+)\) \((?P<cause>.+?)\)"
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re_match = re.search(re_pattern, line)
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re_match = re.search(re_pattern, line)
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if not re_match:
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if not re_match:
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@ -76,12 +78,22 @@ class PlayersCog(commands.Cog):
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)
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)
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await player.save()
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await player.save()
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channel = self.bot.get_channel(self.bot.in_game_channel_id)
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channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
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embed = await player.get_embed()
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embed.title = "Player Has Died"
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embed.colour = Colour.brand_green()
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await channel.send(embed=embed)
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log.debug("successfully registered player death to %s", re_match.group("username"))
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log.debug("successfully registered player death to %s", re_match.group("username"))
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async def process_connected_player(self, line: str):
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async def process_connected_player(self, line: str):
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"""
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"""
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"""
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"""
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log.debug("processing connected player")
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re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" fully connected \((?P<coordinates>\d+,\d+,\d+)\)'
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re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" fully connected \((?P<coordinates>\d+,\d+,\d+)\)'
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re_match = re.search(re_pattern, line)
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re_match = re.search(re_pattern, line)
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@ -109,6 +121,7 @@ class PlayersCog(commands.Cog):
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async def process_disconnected_player(self, line: str):
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async def process_disconnected_player(self, line: str):
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"""
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"""
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"""
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"""
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log.debug("processing disconnected player")
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re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" disconnected player \((?P<coordinates>\d+,\d+,\d+)\)'
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re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>\d+) "(?P<username>.*?)" disconnected player \((?P<coordinates>\d+,\d+,\d+)\)'
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re_match = re.search(re_pattern, line)
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re_match = re.search(re_pattern, line)
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