steam summary and player death tracker
All checks were successful
Build and Push Docker Image / build (push) Successful in 16s
All checks were successful
Build and Push Docker Image / build (push) Successful in 16s
This commit is contained in:
parent
1cce089cc3
commit
67bb52c767
@ -46,13 +46,13 @@ class ConsoleCog(commands.Cog):
|
||||
if "CheckModsNeedUpdate: Mods need update" in line:
|
||||
await self.handle_mod_needs_update(line)
|
||||
|
||||
elif "ConnectionManager: [fully-connected]" in line:
|
||||
cog = self.bot.get_cog("PlayersCog")
|
||||
await cog.handle_player_connected(line)
|
||||
# elif "ConnectionManager: [fully-connected]" in line:
|
||||
# cog = self.bot.get_cog("PlayersCog")
|
||||
# await cog.handle_player_connected(line)
|
||||
|
||||
elif "ConnectionManager: [disconnect]" in line:
|
||||
cog = self.bot.get_cog("PlayersCog")
|
||||
await cog.handle_player_disconnected(line)
|
||||
# elif "ConnectionManager: [disconnect]" in line:
|
||||
# cog = self.bot.get_cog("PlayersCog")
|
||||
# await cog.handle_player_disconnected(line)
|
||||
|
||||
async def alert_and_wait_for_restart(self, intervals_ms: list[int], reason: str):
|
||||
for interval_ms in intervals_ms:
|
||||
|
268
cogs/players.py
268
cogs/players.py
@ -4,142 +4,228 @@ Handles tasks related to in-game players, such as connect/disconnect alerts.
|
||||
|
||||
import re
|
||||
import logging
|
||||
from os import getenv
|
||||
from pathlib import Path
|
||||
from dataclasses import dataclass
|
||||
from datetime import datetime
|
||||
|
||||
import httpx
|
||||
from discord import Embed, Colour
|
||||
from discord.ext import commands, tasks
|
||||
from rcon.source import rcon
|
||||
|
||||
from utils.reader import LogFileReader
|
||||
from utils.models import Player, PlayerDeath, create_or_update_player
|
||||
|
||||
ZOMBOID_FOLDER_PATH = Path(getenv("SPIFFO__ZOMBOID_FOLDER_PATH"))
|
||||
LOGS_FOLDER_PATH = ZOMBOID_FOLDER_PATH / "Logs"
|
||||
USER_LOG_FILE_PATH = None
|
||||
for path in LOGS_FOLDER_PATH.iterdir():
|
||||
if path.stem.endswith("_user.txt"):
|
||||
USER_LOG_FILE_PATH = path
|
||||
break
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class SteamProfileSummary:
|
||||
steam_id: int
|
||||
profile_name: str
|
||||
url: str
|
||||
avatar_url: str
|
||||
# @dataclass(slots=True)
|
||||
# class SteamProfileSummary:
|
||||
# steam_id: int
|
||||
# profile_name: str
|
||||
# url: str
|
||||
# avatar_url: str
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class ZomboidUser:
|
||||
guid: str
|
||||
ip: str
|
||||
steam_id: str
|
||||
access: str
|
||||
username: str
|
||||
connection_type: str
|
||||
steam_profile_summary: SteamProfileSummary | None = None
|
||||
# @dataclass(slots=True)
|
||||
# class ZomboidUser:
|
||||
# guid: str
|
||||
# ip: str
|
||||
# steam_id: str
|
||||
# access: str
|
||||
# username: str
|
||||
# connection_type: str
|
||||
# steam_profile_summary: SteamProfileSummary | None = None
|
||||
|
||||
async def fetch_steam_profile(self, steam_api_key: str):
|
||||
if not steam_api_key:
|
||||
log.warning("No steam API key, can't get profile summary.")
|
||||
return
|
||||
# async def fetch_steam_profile(self, steam_api_key: str):
|
||||
# if not steam_api_key:
|
||||
# log.warning("No steam API key, can't get profile summary.")
|
||||
# return
|
||||
|
||||
async with httpx.AsyncClient() as client:
|
||||
response = await client.get(url=f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steam_api_key}&steamids={self.steam_id}")
|
||||
response.raise_for_status()
|
||||
# async with httpx.AsyncClient() as client:
|
||||
# response = await client.get(url=f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steam_api_key}&steamids={self.steam_id}")
|
||||
# response.raise_for_status()
|
||||
|
||||
all_data = response.json()
|
||||
user_data = all_data["response"]["players"][0]
|
||||
# all_data = response.json()
|
||||
# user_data = all_data["response"]["players"][0]
|
||||
|
||||
log.debug("fetched user data for: %s", self.steam_id)
|
||||
# log.debug("fetched user data for: %s", self.steam_id)
|
||||
|
||||
self.steam_profile_summary = SteamProfileSummary(
|
||||
steam_id=user_data["steamid"],
|
||||
profile_name=user_data["personaname"],
|
||||
url=user_data["profileurl"],
|
||||
avatar_url=user_data["avatarfull"]
|
||||
)
|
||||
# self.steam_profile_summary = SteamProfileSummary(
|
||||
# steam_id=user_data["steamid"],
|
||||
# profile_name=user_data["personaname"],
|
||||
# url=user_data["profileurl"],
|
||||
# avatar_url=user_data["avatarfull"]
|
||||
# )
|
||||
|
||||
log.debug("successfully parsed steam profile summary for: %s", self.steam_id)
|
||||
# log.debug("successfully parsed steam profile summary for: %s", self.steam_id)
|
||||
|
||||
@property
|
||||
def embed(self) -> Embed:
|
||||
if not self.steam_profile_summary:
|
||||
raise ValueError("You must fetch the steam_profile_summary before creating an embed.")
|
||||
# @property
|
||||
# def embed(self) -> Embed:
|
||||
# if not self.steam_profile_summary:
|
||||
# raise ValueError("You must fetch the steam_profile_summary before creating an embed.")
|
||||
|
||||
embed = Embed(
|
||||
title="Player",
|
||||
description=(
|
||||
f"{self.username} ([{self.steam_profile_summary.profile_name}]({self.steam_profile_summary.url}))\n"
|
||||
"Deaths: ???\n"
|
||||
"Playtime: ???"
|
||||
)
|
||||
)
|
||||
embed.set_thumbnail(url=self.steam_profile_summary.avatar_url)
|
||||
return embed
|
||||
# embed = Embed(
|
||||
# title="Player",
|
||||
# description=(
|
||||
# f"{self.username} ([{self.steam_profile_summary.profile_name}]({self.steam_profile_summary.url}))\n"
|
||||
# "Deaths: ???\n"
|
||||
# "Playtime: ???"
|
||||
# )
|
||||
# )
|
||||
# embed.set_thumbnail(url=self.steam_profile_summary.avatar_url)
|
||||
# return embed
|
||||
|
||||
|
||||
class PlayersCog(commands.Cog):
|
||||
"""
|
||||
Handles tasks related to in-game players.
|
||||
"""
|
||||
file_handler: LogFileReader
|
||||
|
||||
def __init__(self, bot: commands.Bot):
|
||||
self.bot = bot
|
||||
self.file_handler = LogFileReader(USER_LOG_FILE_PATH)
|
||||
self.listen_for_changes.start()
|
||||
|
||||
async def handle_player_connected(self, line: str):
|
||||
"""
|
||||
Report when a user has joined the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
@tasks.loop(seconds=3)
|
||||
async def listen_for_changes(self):
|
||||
for line in await self.file_handler.read():
|
||||
await self.process_log_line(line)
|
||||
|
||||
async def process_log_line(self, line: str):
|
||||
log.debug("processing log line")
|
||||
|
||||
if "died" in line:
|
||||
await self.process_player_death(line)
|
||||
elif "fully connected" in line:
|
||||
await self.process_connected_player(line)
|
||||
elif "disconnected player" in line:
|
||||
await self.process_disconnected_player(line)
|
||||
|
||||
async def process_player_death(line: str):
|
||||
re_pattern = r"\[(?P<timestamp>[\d\-:\.]+)\] user (?P<username>.+?) died at \((?P<x>\d+),(?P<y>\d+),(?P<z>\d+)\) \((?P<cause>.+?)\)"
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
log.warning("failed to parse player death log: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
username = re_match.group("username")
|
||||
player = await Player.get_or_none(username=username)
|
||||
if not player:
|
||||
log.warning("Player returned none, cannot add death: %s", username)
|
||||
return
|
||||
|
||||
await player.add_death(
|
||||
coord_x=re_match.group("x"),
|
||||
coord_y=re_match.group("y"),
|
||||
coord_z=re_match.group("z"),
|
||||
cause=re_match.group("cause"),
|
||||
timestamp=datetime.strptime(
|
||||
re_match.group("timestamp"),
|
||||
"%m-%d-%y %H:%M:%S.%f"
|
||||
)
|
||||
)
|
||||
await user.fetch_steam_profile(self.bot.steam_api_key)
|
||||
await player.save()
|
||||
|
||||
log.debug("successfully registered player death to %s", re_match.group("username"))
|
||||
|
||||
async def process_connected_player(self, line: str):
|
||||
"""
|
||||
"""
|
||||
re_pattern = r'\[(?P<timestamp>.*?)\] (?P<steam_id>/*?) "(?P<username>.*?)" fully connected \((?P<coordinates>.*?)\)'
|
||||
re_match = re.search(re_pattern, line)
|
||||
|
||||
if not re_match:
|
||||
log.warning("Failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
player = await Player.get_or_create(username=re_match.group("username"))
|
||||
await player.update_steam_summary(self.bot.steam_api_key, re_match.group("steam_id"))
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
channel = channel or await self.bot.fetch_channel(self.bot.in_game_channel_id)
|
||||
|
||||
embed = user.embed
|
||||
embed = await player.get_embed()
|
||||
embed.title = "Player Has Connected"
|
||||
embed.colour = Colour.brand_green()
|
||||
|
||||
await channel.send(embed=embed)
|
||||
|
||||
async def handle_player_disconnected(self, line: str):
|
||||
"""
|
||||
Report when a user has left the server into a specified Discord channel.
|
||||
Example of line:
|
||||
ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
|
||||
"""
|
||||
re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
re_match = re.search(re_pattern, line)
|
||||
if not re_match:
|
||||
log.warning("failed to parse player data: %s", line)
|
||||
return
|
||||
|
||||
user = ZomboidUser(
|
||||
guid=re_match.group(1),
|
||||
ip=re_match.group(2),
|
||||
steam_id=re_match.group(3),
|
||||
access=re_match.group(4),
|
||||
username=re_match.group(5),
|
||||
connection_type=re_match.group(6)
|
||||
)
|
||||
await user.fetch_steam_profile(self.bot.steam_api_key)
|
||||
async def process_disconnected_player(self, line: str):
|
||||
pass
|
||||
|
||||
channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
embed = user.embed
|
||||
embed.title = "Player Has Disconnected"
|
||||
embed.colour = Colour.brand_red()
|
||||
# async def handle_player_connected(self, line: str):
|
||||
# """
|
||||
# Report when a user has joined the server into a specified Discord channel.
|
||||
# Example of line:
|
||||
# ConnectionManager: [fully-connected] "" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="UDPRakNet"
|
||||
# """
|
||||
# re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
# re_match = re.search(re_pattern, line)
|
||||
# if not re_match:
|
||||
# log.warning("failed to parse player data: %s", line)
|
||||
# return
|
||||
|
||||
await channel.send(embed=embed)
|
||||
# user = ZomboidUser(
|
||||
# guid=re_match.group(1),
|
||||
# ip=re_match.group(2),
|
||||
# steam_id=re_match.group(3),
|
||||
# access=re_match.group(4),
|
||||
# username=re_match.group(5),
|
||||
# connection_type=re_match.group(6)
|
||||
# )
|
||||
# await user.fetch_steam_profile(self.bot.steam_api_key)
|
||||
|
||||
# channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
# channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
# embed = user.embed
|
||||
# embed.title = "Player Has Connected"
|
||||
# embed.colour = Colour.brand_green()
|
||||
|
||||
# await channel.send(embed=embed)
|
||||
|
||||
# async def handle_player_disconnected(self, line: str):
|
||||
# """
|
||||
# Report when a user has left the server into a specified Discord channel.
|
||||
# Example of line:
|
||||
# ConnectionManager: [disconnect] "receive-disconnect" connection: guid=*** ip=*** steam-id=*** access=admin username="corbz" connection-type="Disconnected"
|
||||
# """
|
||||
# re_pattern = r"guid=(\d+)\s+ip=([\d\.]+)\s+steam-id=(\d+)\s+access=(\w*)\s+username=\"([^\"]+)\"\s+connection-type=\"([^\"]+)\""
|
||||
# re_match = re.search(re_pattern, line)
|
||||
# if not re_match:
|
||||
# log.warning("failed to parse player data: %s", line)
|
||||
# return
|
||||
|
||||
# user = ZomboidUser(
|
||||
# guid=re_match.group(1),
|
||||
# ip=re_match.group(2),
|
||||
# steam_id=re_match.group(3),
|
||||
# access=re_match.group(4),
|
||||
# username=re_match.group(5),
|
||||
# connection_type=re_match.group(6)
|
||||
# )
|
||||
# await user.fetch_steam_profile(self.bot.steam_api_key)
|
||||
|
||||
# channel = self.bot.get_channel(self.bot.in_game_channel_id)
|
||||
# channel = await self.bot.fetch_channel(self.bot.in_game_channel_id) if not channel else channel
|
||||
|
||||
# embed = user.embed
|
||||
# embed.title = "Player Has Disconnected"
|
||||
# embed.colour = Colour.brand_red()
|
||||
|
||||
# await channel.send(embed=embed)
|
||||
|
||||
async def setup(bot: commands.Bot):
|
||||
cog = PlayersCog(bot)
|
||||
|
135
utils/models.py
135
utils/models.py
@ -2,30 +2,149 @@
|
||||
Database schemas.
|
||||
"""
|
||||
|
||||
from tortoise import Tortoise, fields
|
||||
import logging
|
||||
from datetime import datetime
|
||||
from __future__ import annotations
|
||||
|
||||
import httpx
|
||||
from tortoise import fields
|
||||
from tortoise.queryset import QuerySet
|
||||
from tortoise.models import Model
|
||||
from discord import Embed
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class Player(Model):
|
||||
username = fields.CharField(max_length=20)
|
||||
steam_id = fields.CharField(max_length=20)
|
||||
"""
|
||||
"""
|
||||
username = fields.CharField(max_length=20, unique=True)
|
||||
last_connection = fields.DatetimeField()
|
||||
last_disconnection = fields.DatetimeField()
|
||||
deaths = fields.ManyToManyField(
|
||||
model_name="models.PlayerDeath",
|
||||
on_delete=fields.CASCADE
|
||||
)
|
||||
play_time_seconds = fields.DecimalField(default=0.0)
|
||||
|
||||
class Meta:
|
||||
table = "players"
|
||||
|
||||
@property
|
||||
def is_online(self):
|
||||
def is_online(self) -> bool:
|
||||
"""
|
||||
"""
|
||||
if not self.last_connection:
|
||||
return False
|
||||
|
||||
return (self.last_connection and not self.last_disconnection) \
|
||||
or self.last_connection > self.last_disconnection
|
||||
|
||||
async def get_deaths(self) -> QuerySet[PlayerDeath]:
|
||||
return await PlayerDeath.filter(player=self)
|
||||
|
||||
async def add_death(
|
||||
self,
|
||||
coord_x: str | int,
|
||||
coord_y: str | int,
|
||||
coord_z: str | int,
|
||||
cause: str,
|
||||
timestamp: datetime
|
||||
) -> PlayerDeath:
|
||||
"""
|
||||
"""
|
||||
log.debug("Assigning death to player: %s", self.username)
|
||||
return await PlayerDeath.create(
|
||||
player=self,
|
||||
coordinate_x=coord_x,
|
||||
coordinate_y=coord_y,
|
||||
coordinate_z=coord_z,
|
||||
cause=cause,
|
||||
timestamp=timestamp
|
||||
)
|
||||
|
||||
async def get_steam_summary(self) -> SteamProfileSummary | None:
|
||||
"""
|
||||
"""
|
||||
return SteamProfileSummary.get_or_none(player=self)
|
||||
|
||||
async def update_steam_summary(self, steam_id: str | int, steam_api_key: str) -> SteamProfileSummary:
|
||||
"""
|
||||
"""
|
||||
log.debug("Updating Steam summary for player: %s", self.username)
|
||||
|
||||
if not steam_api_key:
|
||||
raise ValueError("No Steam API key provided, can't get profile summary.")
|
||||
|
||||
async with httpx.AsyncClient() as client:
|
||||
response = await client.get(url=f"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={steam_api_key}&steamids={steam_id}")
|
||||
response.raise_for_status()
|
||||
data = response.json()
|
||||
|
||||
profiles = data.get("response", {}).get("players", [])
|
||||
if not profiles:
|
||||
raise ValueError("No profiles found in response")
|
||||
|
||||
profile = profiles[0]
|
||||
|
||||
summary, created = SteamProfileSummary.get_or_create(
|
||||
steam_id=steam_id,
|
||||
defaults={
|
||||
"player": self,
|
||||
"profile_name": profile.get("personaname"),
|
||||
"url": profile.get("profileurl"),
|
||||
"avatar_url": profile.get("avatarfull")
|
||||
}
|
||||
)
|
||||
|
||||
if not created:
|
||||
summary.profile_name = profile.get("personaname")
|
||||
summary.url = profile.get("profileurl")
|
||||
summary.avatar_url = profile.get("avatarfull")
|
||||
await summary.save()
|
||||
|
||||
return summary
|
||||
|
||||
async def get_embed(self) -> Embed:
|
||||
summary = await self.get_steam_summary()
|
||||
if not summary:
|
||||
raise ValueError("You must fetch the steam_profile_summary before creating an embed.")
|
||||
|
||||
death_count = (await self.get_deaths()).count()
|
||||
|
||||
embed = Embed(
|
||||
title="Player",
|
||||
description=(
|
||||
f"{self.username} ([{summary.profile_name}]({summary.url}))\n"
|
||||
f"Deaths: {death_count}"
|
||||
f"Playtime ???"
|
||||
)
|
||||
)
|
||||
embed.set_thumbnail(summary.avatar_url)
|
||||
return embed
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class SteamProfileSummary(Model):
|
||||
player = fields.ForeignKeyField(
|
||||
model_name="models.Player",
|
||||
on_delete=fields.CASCADE
|
||||
)
|
||||
steam_id = fields.CharField(max_length=20, unique=True)
|
||||
profile_name = fields.CharField(max_length=32)
|
||||
url = fields.CharField(max_length=128)
|
||||
avatar_url = fields.CharField(max_length=128)
|
||||
last_update = fields.DatetimeField(auto_now=True)
|
||||
|
||||
class Meta:
|
||||
table = "steam_profile_summary"
|
||||
|
||||
|
||||
class PlayerDeath(Model):
|
||||
player = fields.ForeignKeyField(
|
||||
model_name="models.Player",
|
||||
on_delete=fields.CASCADE
|
||||
)
|
||||
coordinate_x = fields.IntField()
|
||||
coordinate_y = fields.IntField()
|
||||
coordinate_z = fields.IntField()
|
||||
|
Reference in New Issue
Block a user