2024-07-23 16:09:59 +01:00

16 lines
700 B
JavaScript

/** Here is how this should work
*
* Currently SavedGuild is created and destroyed on demand, it's not viable to store settings here
* instead lets create a new database obj `GuildSettings` to store these, an automated job can erase
* a `GuildSettings` instance if no matching `SavedGuilds` are found within x number of days.
*
* The tables will not be linked directly, but will share a common `guild_id` field to find
* each other, or the saved guild will have a foreign key for the related `GuildSettings`.
*/
$(document).on("selectedServerChange", async function() {
server = getCurrentlyActiveServer();
updateColourInput("defaultEmbedColour", server.default_embed_colour);
});